What is on this Pinochle score sheet printable
Each team has four columns: Bid, Meld, Tricks and Total. Only the team that won the bid writes in its Bid column, which makes it easy to see later who was bidding in each hand. There are 14 numbered hand rows, the winning score is printed at the top, and a reminder of how each hand is scored is printed underneath.
For four to six teams or players there is not room for four columns each, so the sheet switches to a compact layout: one shared Bid column (write who won the bid and how much), then a Score and a Total column for each side. It still fits on one page.
Large print uses about 16-point names and 13-point column labels; Extra large uses about 20 and 15. The sheet is plain black and white, so it photocopies cleanly.
Pinochle scoring quick reference
| Scoring | Points |
|---|---|
| Each ace, 10 or king won in tricks | 10 |
| Last trick | 10 |
| Total trick points in a hand | 250 |
| Bidding team makes its bid | meld + tricks |
| Bidding team goes set | minus the bid |
| Other team | meld + tricks |
| Common winning score | 1,500 |
| Meld | Points |
|---|---|
| Run: ace, 10, king, queen, jack of trumps | 150 |
| Aces around (one ace of each suit) | 100 |
| Kings / queens / jacks around | 80 / 60 / 40 |
| Double pinochle | 300 |
| Pinochle (jack of diamonds + queen of spades) | 40 |
| Royal marriage (king + queen of trumps) | 40 |
| Marriage (king + queen, other suit) | 20 |
| Dix (9 of trumps) | 10 |
A worked example. Your team bids 300, melds 180 and takes 140 trick points. 180 + 140 = 320, which reaches the bid, so you score 320. The other team melded 60 and took 110, so it scores 170. If you had bid 350 instead, you would have gone set and scored −350.
Running Pinochle at a senior center
- Hand out meld cards. A small card listing the melds and their points (like the table above) helps new players join in with confidence.
- Let the scorekeeper call it. One person at each table reads out each team’s meld and trick points before writing them down, so everyone can follow along.
- Shorten the game if needed. A game to 1,500 can easily take an hour or more. Beginners might play to 1,000; just change Game ends at above.
- Count tricks together. Sorting counters into piles of ten cards (100 points) makes counting quick and easy to check.
- Rotate partners. For a club afternoon, switch partners after every game so everyone gets to play with everyone.
Printing tips
- In the print window choose Scale: 100% and turn Headers and footers off.
- Match the paper size above to your printer. Letter and A4 both fit up to six teams or players on one page.
Frequently asked questions
What happens when the bidding team goes set?
Its meld and trick points do not count, and the amount of the bid is taken off its total. That can leave a team with a minus score, which is normal.
What does “save your meld” mean?
In many groups, a team only keeps its meld points if it wins at least one counter or the last trick during play. The score keeper uses this rule unless you untick the box. It treats zero trick points as “no trick taken”.
What if both teams pass 1,500 in the same hand?
A common rule is that the bidding team wins, as long as it made its bid. The score keeper follows this rule; otherwise the higher total wins.
Can I use this for three-handed or double-deck Pinochle?
Yes. Choose three players for cut-throat, or three teams for six-handed double-deck. You can print for up to six sides. The scoring boxes are the same, though meld values and the opening bid differ in those games, so use your own rules.
Are my scores saved?
Yes, in this browser on this device only. Nothing is sent to us. Press New game to clear them. See the privacy policy.
More free score sheets: Hand and Foot, Canasta and Mexican Train, or see all score sheets.